Saturday, November 14, 2009

Women social actors

Women make up a big part of the craze for social games and significantly contribute uspegu games such as Leesburg, and others. New research conducted by Q Interactive in 2000 which was attended by women players, helped in determining their level of engagement and perferenci when it comes to the use of virtual things. In the research found that more than 57% of them every game, 85% of women play five games or less, 95% of them used the funds for the improvement of virtual games or gift, and that 94% of them prefer to get a virtual means by win the game or it will accept the offer branded rather than open their wallets.

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